HALF LIFE 2 EPISODE 3 GAMEPLAY FREE
I also did a video on it, so if you want to watch that, feel free to check out my channel. There’s a pretty cool (mini) boss fight, that’s foreshadowed earlier, though I won’t say what or how because SPOILERS but I will tell you that bit is well done, and over all a decent, short and fun map. As I said, the gameplay is balanced, with some parts more intense than others, with no big open spaces with a bunch of combine shooting at you. How did you even miss that?Īnyways, those are the cons, but the pros are there as well.
![half life 2 episode 3 gameplay half life 2 episode 3 gameplay](https://images.gamersyde.com/image_stream-4082-1109_0002.jpg)
JUDITH SITS ON AIR! PLEASE! Just move the chair, it’s not hard. Just place an ambient_generic and set the source entity to the npc you want to speak and wala! It’s really easy, and there were some parts where it took me a second to figure out what to do, which isn’t a bad thing really, but there are some where you just have to walk away from Alyx and Mossman, leaving them there, which is un-intuitive, as you expect them to follow you, which they don’t until you reach the next place you abandon them at.Ī minor detail really, as I had no trouble getting through anyways, but having them talk, even just a few pre-existing lines that even slightly fit the context would’ve brought the map to life so much more.ĥ. no dialogue whatsoever! It would’ve been nice to include a little dialogue telling you what to do, even just using the stuff built in. At least I explained it as G-man teleporting you)Ĥ. you come from a wall, not that an empty closet is a better place (I’m working on a map that starts in a tiny hall that is supposed to be a closet but doesn’t look like one but whatever. you start with a bunch of weapons just thrown at you instantly… which is weird, but hey, you do you, I would’ve designed it in a way where you pick them up over time but maybe that’s just me.ģ. I was looking for a fun little map to play and I certainly found one, very enjoyable, pretty well balanced too. While it has plenty of issues, most are minor, and don’t ruin the map.
![half life 2 episode 3 gameplay half life 2 episode 3 gameplay](https://www.denofgeek.com/wp-content/uploads/2015/11/9_0.jpg)
Oh and at one point there seemed to be a wrong texture applyment to a floor texture, i think the mapper accidentally applied either the nodraw or the skybox texture to a floor block, which left a gap from which the player could see through the level, not that it gave any unfair advantage since it was on the ground. At the end i was quite disappointed, because i wanted to actually go inside the Borealis, but just saying that you went in and then having the game kick you to the main menu isn’t the best idea to say the least…
HALF LIFE 2 EPISODE 3 GAMEPLAY MOD
Compared with other mods, that have the player in a big space and a whole horde of combines coming his way, this mod gives cover to the player, as well as supplies placed around, which is clever.Īt one point though i was frustrated because the combine elite soldiers did nothing but shoot out combine balls with 100% accuracy towards the turret that i had placed, and then the ball bounced at me and i was dead. The gameplay is good enough, the enemies are well balanced, and the geometry of the level helps both the player and the AI.
![half life 2 episode 3 gameplay half life 2 episode 3 gameplay](https://i.ytimg.com/vi/bbcjxiT8nGY/maxresdefault.jpg)
The Replay Experience Experiment aka TREE.Half-Life 2: Episode 3 Proof of Concept | RTSL Menu